Premise:

Regular Quadrilaterals is a movement grid-based puzzle game. The object of the game is to reach the goal in the allotted amount of moves or less. As the player progresses through the 100 levels in the game, there will be more and more obstacles to test the player's path-finding skills.

Background:

The inception and influence of Regular Quadrilaterals comes from a combination of three of my personal favorite puzzle games: Flow Free, Unblock Me, and 2048. Regular Quadrilaterals was a project I pursued to further my understanding in the game development process beyond simply doing game jams.  I have been developing small games off and on for the better part of a decade in various languages and engines.  Many of those games are rough proof of concept and unfinished works. With Regular Quadrilaterals, I wanted to dive deeper into understanding the Unity game engine and create a finished and polished game people could play and enjoy.

Game Notes:

All levels have been solved by me within the provided move count allotment. However, for some levels, it may be possible to solve in fewer moves.  In this case, I would very much like to know the level and the path taken to get fewer moves.  Regular Quadrilaterals was designed primarily to be played in the web browser on desktop.  However, some mobile support has been added and a Windows version is available for download.  I appreciate all feedback for the game, as I plan to make more games in the future.

Credits:

Creation and Development: Josh Masters

Game Sprites and Background: Kenney Assets

User Interface Sprites:  Pzuh

Music: Steven Melin

Thanks for playing!


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RegularQuadrilateralsWindows_v2.zip 46 MB

Development log

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